Sunday, 31 August 2014

Week 5 reflection.

The lecture in week 5 showed us different types of logo. These logos are consisting of surrounding environment. Such as, arrange some buildings in fixed location, and we will see a word from the upside. Also, we can use other surrounding things to consist words. Like trees, island terrain, the shape of river, and so on. The logo can appear in everywhere in our islands.

My island with waterfall. (video)


Tuesday, 19 August 2014

Week 3: Reflection.

The lecture of week 3 was talking about the landscape, and introduced different authors who painted various landscape pictures.

Some famous landscape pictures are very beautiful, so in this class professor has showed these pictures to us. Such as, Village Fete, Landscape with Apollo Guarding the Herds of Ametus, Tintern Abbey and so on. These are good examples that we can get more inspiration in 3D landscape.

Time of day









Monday, 11 August 2014

Reference images and my island.

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Reflection in week 2.

The lecture of this week was showed us the 3D sculpture. How to make a 3D model in the game? What is the theory? All models have the structure, and 3D model are formed by the structure. For example, the vase is braked to some pieces. These pieces are similar to the structure which is consisting of these. So that, the 3D people's face is also similar to the broken vase. Different parts can constitute the whole face.

Tuesday, 5 August 2014

My custom island.

Close

Mysterious


Gloomy


                                                               Three-dimensional

           

Quietness

Monday, 4 August 2014

5 images of different landscape

This is an image of landscape from my country, China. We can see the vegetation of it, not a lot of trees are in here. But the whole landscape is covered by grass, and river. The terrain is flat, and lots of mountains around this place. Also, the lighting is darker, it can represent the time of the day is close to about 4:00 am.

This picture's vegetation is showing the grass field and lots of trees in there. Terrain is showing a uphill trend. Lighting is bright enough.

The picture shows the landscape is covered by water, it is a harbour, and the mountains around it. Terrain is flat. Also the lighting is bright enough.

This picture shows the landscape is a grass field, the vegetation is covered by grass and a tree in the centre. Lighting is bright enough.

The picture shows the road and the sunrise. The vegetation is covered by grass field next to the road, also some trees are in there. The time of the day is afternoon, it shows the sunrise, so the lighting is showing the yellow and is bright.




Reflection of week 1 lecture.

Professor introduced a software which is CryEngine3 to us in week 1 lecture, also, our future works need to use it to help us to complete.

Cryengine3 is a powerful game editor. The famous game, "Far Cry" is created by this software. It can be used to create all of entities in the game scene, and set everything that what the things a game need. Such as, manage the game music, create a game environment which is the place you will play in. 

In short, I am very interested in this software, I hope I can learn it more and create my own game. In other words, I will use it to complete my works in this semester.

Functions of 5 buttons in sandbox.

1). Select objects panel: overview list show your all of entities in the scene. And find the object which you want to find. Also you can change the object's name.

2).Database view: set the entity's data, edit the entities. Such as: entity library, which can change model, change the mass. Or create your entity, and manage music in your level.

3).Lighting tool: use panel to change the time of day, change the sun direction, or change hours.

4).View - Time of day editor: Change the time of your level.

5).Flow graph: script your level.

3 different ways of moving around your level.

1). The "W.S.A.D" keys mean the forward, back, left and right.
2).Right mouse: move look around.
3).Middle mouse button: panel around.

5 ways to customize Sandbox editor setup.

1).Tools - Customized keyboard
2).Inside Customized keyboard - Toolbars: create a new bar for button.
3).Inside Customized keyboard - Comments: you can add your comments, and put it into the new bar.
4).Toos - Preferences: Customized interface folder
5).Tools - configuration: e.g.create a button to turn off sound or music.(you can put this button in every side)